Oct 24, 2012 at 11:00 AM
Edited Oct 24, 2012 at 11:01 AM

Hi,
First of all, thank you for your usefull library !
I have a question, I would like to get a 3x3 matrix from 4x4 matrix.
For example :
1, 0, 0, 2
0, 1, 0, 2
0, 0, 1, 2
0, 0, 0, 2
And get :
1, 0, 0
0, 1, 0
0, 0, 1
I tried to use UpperTriangle, but it returns the same matrix.
Indeed, in the source I found this :
var result = CreateMatrix(RowCount, ColumnCount);
And the same code in LowerTriangle too.
I have another question : is there a function to return the normal matrix 3x3 from a 4x4 matrix ? (For OpenGL computation).
Thank you for your help.
Regards



 It seems you just want a submatrix of the original one, i.e. "var b = a.SubMatrix(0,3,0,3)"
 What is the "normal matrix" of another matrix? I understand that a matrix can be "normal" (iif A*A=AA*) or not, but that doesn't seem to be what you're looking for.
Thanks,
Christoph


Oct 26, 2012 at 10:15 AM
Edited Oct 26, 2012 at 10:16 AM

"var b = a.SubMatrix(0,3,0,3)" => Thank you, it's exactly what I want.
In 3D, a normal matrix is a matrix needed to transform normal vector of each vertex :
normal matrix.
By the way, I didn't find any LookAt or Perspective method to create matrix. Do they exist ?
Thank you for your answers !


Oct 26, 2012 at 12:35 PM
Edited Oct 26, 2012 at 12:35 PM

I think you'd be better off with some code optimized for OpenGL. You could use the OpenTK matrix classes, for example (I do use them with SharpGL):
http://opentk.svn.sourceforge.net/viewvc/opentk/trunk/Source/OpenTK/Math/
They have the projection and modelview stuff built in.



Thank you, it's exactly what I need !

